Writing & Narrative Design

Explore the Structures: titanic, physics-defying alien arcologies built at the heart of our world and brave their infinite dangers. Power and a fat payout await you…all you gotta do is survive them.
BACK THE CAMPAIGN ON BACKERKIT
https://www.backerkit.com/c/projects/plus-one-exp/ultradelve/pre-launch
Helped develop the world, story and also wrote and implemented the dialogues and quests in Wolcen 2, collaborating with the entire team to integrate the game’s planned systems with the game’s narrative. Also provided direction for cinematics.
Brought on to work on the story and develop the world of the unique universe on TankRat. Also provided VO direction.
Sequel to the wildly successful Lords of the Fallen series. I helped develop the wider setting of Axiom, wrote item descriptions, character briefs and scripts for in-engine cutscenes and collaborated with the Level Design and Art Teams to design quests and implement vignettes and environmental storytelling.
A soft reboot of the Sword Art Online franchise. I provided Narrative Production assistance and spearheaded writing the Narrative Bible and Style Guide, which informed the art and worldbuilding of the game.
The most trending game on Steam in 2021 in its category, I worked as the game’s Principal Writer, developed its universe, narrative and characters from scratch since late 2015.
A Souls-lite action RPG, set in a unique setting, where ancient magic clashes with guns. I worked on the game as its Principal Writer, revamping the script, narrative bibles, UI and Style Guide. I also wrote for the game’s DLC.
The hit survival game of 2020, Raft was among the 3 most played games on Steam for that year. Since the Early Access stage of the game, I developed its world, lore and characters and also worked closely with the team to develop the narrative.
Wrote and provided VO and Narrative Direction for a fast-paced, high-stress space survival simulator game from early production phase to release. All lines were voiced by myself with some light filtering to achieve male/female voices.
Volunteered my writing and Narrative Design skills to help a small team of student developers complete the game as part of their thesis project. The EA version of the game is available for free on Steam.
I worked closely with this studio as a Senior Writer to develop multiple original IPs that are currently unannounced. Voices, a scifi themed roguelike dungeon crawler, was one of those games.
Wrote the outline, designed case flows and provided direction to the Writer and Design teams in game.
Wrote the outline and developed characters during the final stretch of production in game.

Re:Shape – Writer & Narrative Designer
I wrote the entirety of the novel and its branching paths on Twine, before working with Funigami games to adapt it into a Visual Novel on Ren’py. The game is fully voiced, arted out and available to play for free.
Industry Presentations & Panels
Comic Book Writing

Luthor Wins
A 6-page Superman fan comic.





Wrote stories for the limited series American Monsters, volumes 1-3, the Monster Tag Team one-shot, the hatchet Halloween Special series and a number of unreleased series.
Short Stories & Novels


