PORTFOLIO

Writing & Narrative Design

Alpha Channel IncPrincipal Writer
Brought on to work on the story and develop the world of the unique universe on TankRat. Also provided VO direction.
Lords of the Fallen 2 – Narrative Designer
Sequel to the wildly successful Lords of the Fallen series. I helped develop the wider setting of Axiom, wrote item descriptions, character briefs and scripts for in-engine cutscenes and collaborated with the Level Design and Art Teams to design quests and implement vignettes and environmental storytelling.
Echoes of Aincrad – Narrative Producer
A soft reboot of the Sword Art Online franchise. I provided Narrative Production assistance and spearheaded writing the Narrative Bible and Style Guide, which informed the art and worldbuilding of the game.
Axolot ABPrincipal Writer
The most trending game on Steam in 2021 in its category, I worked as the game’s Principal Writer, developed its universe, narrative and characters from scratch since late 2015.
A44 GamesPrincipal Writer
A Souls-lite action RPG, set in a unique setting, where ancient magic clashes with guns. I worked on the game as its Principal Writer, revamping the script, narrative bibles, UI and Style Guide. I also wrote for the game’s DLC.
Redbeet InteractivePrincipal Writer & Narrative Designer
The hit survival game of 2020, Raft was among the 3 most played games on Steam for that year. Since the Early Access stage of the game, I developed its world, lore and characters and also worked closely with the team to develop the narrative.
ARID (Early Access Version)Writer
Volunteered my writing and Narrative Design skills to help a small team of student developers complete the game as part of their thesis project. The EA version of the game is available for free on Steam.
Shapefarm ABWriter
I worked closely with this studio as a Senior Writer to develop multiple original IPs that are currently unannounced. Voices, a scifi themed roguelike dungeon crawler, was one of those games.
Obsidian Moon – Narrative Designer
Reworked the entirety of the plot and quest design, created the narrative bible and provided writing feedback for the game.

Re:Shape – Writer & Narrative Designer

I wrote the entirety of the novel and its branching paths on Twine, before working with Funigami games to adapt it into a Visual Novel on Ren’py. The game is fully voiced, arted out and available to play for free.

Industry Presentations & Panels

Presentation given during CEDEC 2022 about the importance of failure in game development.
Panel I participated in during CEDEC 2022, moderated by Julien Merceron.
Presentation given during Play25 about the realities of writing for videogames

Comic Book Writing

Luthor Wins
A 6-page Superman fan comic.

Wrote stories for the limited series American Monsters, volumes 1-3, the Monster Tag Team one-shot, the hatchet Halloween Special series and a number of unreleased series.

Short Stories & Novels

My story “Blood In The Water, Salt On The Earth” received an Honourable mention in Elen Datlow’s Best Horror of the Year for 2017 list.
Awarded 10th spot in Preditor and Editors Science Fiction Short Stories 2017.
Published by Bizarro Pulp Press.